Sunny Bunnies

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  • Merry-Go-Round

    Sunny Bunnies will not give up until they get a ride on their favorite merry-go-round.

  • Hocus-Pocus

    While preforming as a magician for his friends, Big Boo makes them all disappear. What will he do to bring them back?

  • Magic Wand

    At the circus arena, Sunny Bunnies will learn how to use a magic wand and that laughing is the remedy for any spell.

  • Magic Mirror

    Hopper finds a magic mirror and his twins jumps out of it. These bunnies are not very friendly and that is when his true friends come to the rescue!

  • Magic Carpet

    There is a new ride in the amusement park called the Magic Carpet, but it is just a small roundabout. And the cherished dream of Sunny Bunnies is to fly on a real magic carpet!

  • Juggler

    Even though balls and rings keep falling down, Sunny Bunnies will not give up until becoming professional jugglers

  • How to Make a Friend Laugh

    Shiny is very disappointed and all her friends' efforts to cheer her up seem to fail, except for a humorous unexpected outcome.

  • Let’s Go For A Ride!

    Sunny Bunnies will have to agree on what to do when there is only one coin and multiple options to spend it

  • Incredible Machine

    Sunny Bunnies find some strange and incredible device at the Circus' arena. What kind of bright lightning and strange sounds are coming from this machine?

  • How To Play Tennis

    Turbo volunteers to be the referee while the other Sunny Bunnies learn to play tennis. But he will soon regret his decision.

  • Snapshot to Remember

    Sunny Bunnies are intensely keen on taking their pictures. But for some reason, on these snapshots the bunnies don’t look like themselves. What is happening to the mysterious photo booth?

  • Magician's Suitcase

    While inspectioning the props left at the circus arena, Hopper ends up inside the magician's case and even a simple task of opening the case turns into a real circus show!

  • Ping-Pong Hero

    Sunny Bunnies decide to play ping-pong but Hopper has no one to play with. The resourceful bunny makes up a partner in the game and learns to hit the ball; practice makes perfect!

  • Little Imp

    Sunny bunnies decide to play darts and the grand prize in the game is a huge chocolate cake.

  • Power Of Magic

    An Indian magician arrived at the circus and the Sunny Bunnies will quickly learn how to use his magic turban to lift objects up in the air.

  • Sweet Dream

    Big Boo falls asleep while waiting for his friends to celebrate his birthday, and dreams of the most delicious ice cream in the world!

  • Selfie

    Sunny Bunnies got trapped inside a TV screen when using a magic selfie camera. Only Turbo's resourcefulness can set them free again

  • Strike

    Chewing gum is not only tasty but also surprisingly useful. But what do bowling and pink chewing gum have in common?

  • Speedy Boots

    Big Boo seems to be in trouble when he puts on a pair of cool boots which turn out to be literally unstoppable.

  • The Trick Is In The Hat

    Sunny Bunnies try a new Western-themed area in the park, but Hopper soon finds out his "wild west" skills are a bit rusty.

  • The Big Gray Wolf

    Quite close to the Earth, on the Moon, lives a Big Bad Gray Wolf who has been hunting the Bunnies for a very long time.

  • Time Machine

    While playing at the museum, Turbo discovers an antique alarm clock which can control the time!

  • Wonder Brush

    Sunny Bunnies try to be painters for one day at the museum. The task becomes easier when Hopper discovers a magic brush.

  • Who Is There?

    Sunny Bunnies are not very good at sharing yummy ice cream. And the magic doors make their ice cream chase even more eventful!