Piper's Pony Tales
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Bunny Business
When Rayna won’t come out of her stall, even for a treat, it’s up to Paloma and Piper to find out what’s upsetting the horse.
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Casey and Tuck to the Rescue
When Piper can’t get out of a tricky spot, Casey and Tuck come to the rescue as Super Rescue Riders, cowboy style!
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Dragon Bridge
Piper wants to cross the castle bridge, until she hears that a dragon lives underneath. This spooks Spark, but she manages to convince him it's just a silly story, and they make it across together –- until they look back and see a friendly dragon waving goodbye.
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Eggzactly!
Piper surprises her friends with a game of “egg and spoon race” using giant spoons and a horse toy. But Tuck is more interested in playing his own game of "keep away," forcing the gang to use horse psychology to win.
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Fairy Masks
Paloma and Piper are eager to make masks for a Mask Party at the Castle, unaware that the stable fairies are eagerly trying to help, so the girls mistakenly lock them in the dress-up trailer. It takes the horses to save the fairies, and the girls invite them to join in the fun.
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Get Me To The Holiday Ball
Piper takes Paloma on a wild ‘short cut’ horse ride through the brush so they can be on time for Princess Meilin’s holiday ball.
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Hide n' Seek Spark
Paloma and Casey find their horses with ease during a game of hide and seek. But when Piper struggles to find Spark, her friends offer an inventive solution to track him down.
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Horsing Around
Piper is determined to finish a chore, transferring apples from small baskets into a large bushel basket. But a mischievous Spark and Tuck keep dumping the apples out of the bushel so that they can play a game of horse basketball.
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Lucky Saddle Stickers
Paloma wants to impress in a jumping event against Aisha, so she puts stickers on her saddle to bring her good luck. During the event, the stickers fall off and Paloma think her luck has gone with them. Paloma pulls a trick to aerial dismount, turning her jumping routine into a fun circus act.
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Mud Puddle Princesses
Paloma is reluctant to push the Royal Carriage out of the mud because she doesn’t want to get messy, but she is soon reminded that ‘messy’ is part of life with horses.
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Musical Mats
Rayna wants to dance and have fun, but Paloma is intent on winning. A game of Musical Mats helps Paloma realize that
having fun with your horse is valuable bonding time. -
Paloma's Night Ride Adventure
When Paloma organizes a special night ride and things don’t go exactly as planned, she learns that if you’re openminded, you can have an even greater time than you’d imagined
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Piper, The Princess & The Pear
Piper is put in charge of the Princess’ horse Bo, but when she inadvertently leaves the stall gate open, Bo escapes. Now Piper and her friends have to find the horse fast
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Piper's Royal Invitation Tour
An excited Piper and a reluctant Casey tour the castle grounds to invite all the animals in the kingdom to tonight’s royal animal banquet – including the dragon. Casey is sure that dragons are scary, and is relieved when they cannot locate him – until the bridge back to the castle, that is!
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Pony Pony Honeypot!
When a bear's loud sneeze interrupts their game of Pony, Pony Honeypot!, Piper and her friends mix up a remedy to help cure his cold so he can play, too.
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The Big Brush Off
Paloma shows off her extensive grooming routine for Rayna, but Casey and Piper keep accidentally getting their horses messy. And that makes Rayna want in on the fun!
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The Horse and Tiara Parade
Eager to look fabulous while she, Piper and Princess Meilin ride together in the Horse and Tiaras parade, Paloma assumes that the horses will wear the tiaras, not the riders.
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The Mysterious, Magical Tiara
When Paloma and Piper find a tiara out on the kingdom grounds, they assume it belongs to Princess Meilin or her mother, the Queen –- so imagine their surprise when they find out it actually belongs to the Queen of the Unicorns!
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The Perfect Pony Procession
When the kids decide to participate in the Royal Pony Procession for Princess Meilin, Paloma puts too much pressure on Rayna to be perfect, and stage fright takes over.
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To Muck or Play
Piper is mucking out the stables while Casey plays with Tuck and Spark. Piper gets frustrated – she’d rather play than
muck out too – and so she and Casey work on a solution: everyone helping with mucking means everyone can play – together! -
Unicorn Adventure
Piper and Paloma pretend that Spark and Rayna are
unicorns as they go on a quest to find a real one. But when they
don’t listen to their horses, they almost miss the real deal! -
Yeehaw Cowboy Casey!
When the kids have to herd cattle back to the farm, Casey is sure it’ll be easy, given his knowledge of all things cowboy—but when a cow goes missing, his cowboy skills are put to the test.
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Best Friends Forever
When Piper makes friendship bracelets for Paloma, Casey and herself, the horses feel left out. The riders learn that best friends means riders and horses, together!
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Sleeping Outside Is A Hoot
On a campout near the stables, the kids are looking forward to a comfy night in their tent, but when the horses are spooked by an owl, it’s more important to sleep under the stars with them. And more fun, too!