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Dooley and Pals

  • Safety Day

    A fire drill expands into a full-fledge "Safety School" for Dooley and all his Pals.

  • A New Friend

    When a new child moves into the neighborhood, Maxx is nervous about meeting her. With the help of Dooley and her friends, Maxx is able to recall when Dooley was the new 'kid' on the block and eventually works up the courage to welcome the new friend to the neighborhood. Maxx, Dooley and their p...

  • One Tin Robot Rides Away

    Dooley and M.A.R.T.I.E. head up with Nick and Maxx and a foursome of "pirates" on a treasure hunt. Each of the clues reminds them of past adventures.

  • All Different, All the Same

    Dooley and M.A.R.T.I.E. have blundered, making them regret being different from the Earthlings. That prompts the kids to pretend they are aliens to demonstrate to Dooley and M.A.R.T.I.E. that it's ok to be different but yet all the same.

  • The Grumpies

    Maxx is in a grumpy mood and it soon spreads to everyone. Dooley watches, dismayed, sure his friends are catching and passing on an illness called "the grumpies." By the end of the day, the group learns that dealing openly with bad feelings helps resolve them faster.

  • Mine, Mine, Mine

    Maxx and Chris argue over who gets to choose what to watch on DooleyVision. Dooley and the kids help them work out a compromise so everyone can have fun.

  • Three Ring Circus

    Maxx, Nick and friends return from the circus and tell Dooley all about it. Dooley wishes he could have gone with them to see the sights. To bring the circus to Dooley, the kids dress up and put on make-believe acts for him. While othrs perform, Nick practices his jugglling act, failing again ...

  • Green-Eyed Monster

    Everyone comes to Dooley, complaining about each other's success. Dooley helps them through their bad feelings by showing them how they can overcome jealousy on his planet. The friends learn that the success of others does not diminish us.

  • Sticks and Stones

    Nick and Maxx have a fight and call each other names, which hurts their feelings. Dooley and the kids must help Nick and Maxx understand that words can hurt.

  • The Great Outdoors

    Dooley and M.A.R.T.I.E. and the kids hold a campout in their backyard, learning about camping and being safe along the way.

  • Playing School

    M.A.R.T.I.E. is excited with how much he has learned about Earth and wants to learn more. The kids tell him that's what school is for. Since M.A.R.T.I.E. and Dooley can't go to school, Mom and the kids bring school to them.

  • Feeling Icky

    Nick isn't feeling well and has to go to the doctor. Dooley and M.A.R.T.I.E. are worried about him. But Kayla does her best to reassure her friends by role-playing a visit to the doctor. Together, they learn that knowing what to expect makes new experiences easier.

  • Monkey See, Monkey Do

    Dooley and others learn that there is a right time and a wrong time to imitate others actions.

  • Sweet Dooley Dreams

    When Dooley has trouble falling asleep, the kids show him ways to make a nighttime routine fun and easy.

  • Taking Care Of Business

    The kids would rather play than clean the yard, but when Dooley trips and nearly hurts himself, the children learn that it's importance to take care of responsibilities - and when working with a friend or two, work can be play.

  • A Snack to Remember

    Dooley and M.A.R.T.I.E. prepare a special meal for their new friends - a gourmet treat from his home. The kids are horrified but don't want to hurt Dooley's feelings. They procrastinate eating the new dish by taking care with their personal hygiene, utensils, manners, etc. Eventually, they can...

  • Dog and Pony Show

    After admiring on the children's dogs, M.A.R.T.I.E. decides a pony will make the perfect pet for Dooley. The children and the neighborhood vet Dr. Arvid must teach M.A.R.T.I.E. the responsibilities associated with having an animal.

  • Dooley Cries Wolf

    Dooley tells the kid of his log entries, which contain wild exaggerations and outright fabrications. When the kids question what he's doing, Dooley confesses that his daily log entries seem kind of dull. The kids help Dooley see that it's best to always tell the truth.

  • Work and Play

    When M.A.R.T.I.E.'s repair activities leave the spaceship a mess, Dooley is overwhelmed. The kids organize the clean up, but Nick decides not to join in. After missing out on a day of clean-up fun, he discovers that cooperation gets the job done faster so that everyone can play.

  • The Five Senses

    M.A.R.T.I.E. suffers a short extent of blindness and can't see. The other teach him all ab out using his other senses to detect the world around him. The lesson also shows Dooley how M.A.R.T.I.E. can be fixed.

  • The Four Seasons

    A change of season raises Dooley's curiosity when it affect Mom's garden. To learn more, the children and M.A.R.T.I.E. try to build a weather machine, learning how to appreciate nature's rhythms and respond to them.;Kids;Music;Nature;Psalm 46:8;Family;Kids;Religion;Series;DAP0106;596236

  • Be Good To Your Mother

    Mom has an endless list of chores and has to leave before she can finish her yard work. The kids enlist Dooley's help to finish Mom's gardening as a nice surprise to show that the people who care for us need care, too. In the process, they raise larger issues about cleaning up Mother Earth, lea...

  • I Love a Parade

    The kids find out putting a marching band together is not going to be easy, since both Nick and Kayla want to assume the role of band leader.

  • Promises, Promises

    When Ashley promised to help Maxx with an art project and fails to appear, Maxx's feelings are hurt. The kids help Ashley understand the significance of a promise and how to promise only what can be delivered.